The Curse system is considerably more interesting and nuanced than StS's status cardsĮnemy encounters are more balanced. There's a decent amount of unlocks and a far larger than that number of cheevos for completionĮach character has an unlockable story mode, which are interesting curated experiences unlike anything StS offers. FAR more care was put into properly balancing difficulty scaling (so you can seek a greater challenge outside "the enemy dmg/hp just keeps scaling by a percentage") The Trait system (this game's equivalent of Artifacts) is quite different and adds more tactical depth. Granted there's only 3 core card pools, but the fact each character has 6 unique cards and 4 unique traits means there's a TON of replay value, as there's more variation with a single character than StS. There's 9 playable "main" characters instead of 4, and an additional 3 (and counting) ally characters. But while it's more similar to StS than other titles, to answer the question at face value: Yes, there's a lot differences.īesides what Tactical Drongo listed, some other differences I might point out: It's graphics and audio are polished, but it's depth and replay value are quite low compared to this and a number of other titles.Īnyway, rant aside, if you're looking for something more radically different to see just how broad a game style it's become, you might consider a title like Nowhere Prophet or Monster Train. middling quality example of the sub-genre. I mean if you want my honest opinion, StS is, relatively speaking at this point, like. It's no more a "Slay the Spire Clone" than "Braid is just a Mario clone". On a greater level, I have to point out Card Crawlers are like a whole sub-genre at this point.
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